{CardType:choose(Attack|Skill|Power):Deal {Damage:diff()} damage{Violence: {ViolenceHits:diff()} times|}.|Gain {Block:diff()} Block.|}{HasRider:{Sapping: Apply {SappingWeak:diff()} Weak. Apply {SappingVulnerable:diff()} Vulnerable.|}{Choking: Whenever you play a card this turn, the enemy loses {ChokingDamage:diff()} HP.|}{Energized: Gain {EnergizedEnergy:energyIcons()}.|}{Wisdom: Draw {WisdomCards:diff()} cards.|}{Chaos: Add a random card into your Hand. It costs 0 {energyPrefix:energyIcons(1)} this turn.|}{Expertise:Gain {ExpertiseStrength:diff()} Strength. Gain {ExpertiseDexterity:diff()} Dexterity.|}{Curious:Powers cost {CuriousReduction:diff()} {energyPrefix:energyIcons(1)} less.|}{Improvement:At the end of combat, Upgrade a random card.|}|{CardType:choose(Attack|Skill|Power): ???| ???|???}}
更新后
{CardType:choose(Attack|Skill|Power):Deal {Damage:diff()} damage{Violence: {ViolenceHits:diff()} times|}.|Gain {Block:diff()} Block.|}{HasRider:{Sapping: Apply {SappingWeak:diff()} Weak. Apply {SappingVulnerable:diff()} Vulnerable.|}{Choking: Whenever you play a card this turn, the enemy loses {ChokingDamage:diff()} HP.|}{Energized: Gain {EnergizedEnergy:energyIcons()}.|}{Wisdom: Draw {WisdomCards:diff()} cards.|}{Chaos: Add a random card into your Hand. It's free to play this turn.|}{Expertise:Gain {ExpertiseStrength:diff()} Strength. Gain {ExpertiseDexterity:diff()} Dexterity.|}{Curious:Powers cost {CuriousReduction:diff()} {energyPrefix:energyIcons(1)} less.|}{Improvement:At the end of combat, Upgrade a random card.|}|{CardType:choose(Attack|Skill|Power): ???| ???|???}}