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Mad Science

Type: Attack · Rarity: Event

Base
1
Attack Mad Science
[Card Type].|Gain 8 Block.|}[Has Rider]|[Card Type]}
Upgrade
1
Attack Mad Science+
[Card Type].|Gain 8 Block.|}[Has Rider]|[Card Type]}
Update History
Update1
Version 0.99.1 → 0.103.3 · May 29, 2026
Raw Description
Before
{CardType:choose(Attack|Skill|Power):Deal {Damage:diff()} damage{Violence: {ViolenceHits:diff()} times|}.|Gain {Block:diff()} Block.|}{HasRider:{Sapping:
Apply {SappingWeak:diff()} Weak.
Apply {SappingVulnerable:diff()} Vulnerable.|}{Choking:
Whenever you play a card this turn, the enemy loses {ChokingDamage:diff()} HP.|}{Energized:
Gain {EnergizedEnergy:energyIcons()}.|}{Wisdom:
Draw {WisdomCards:diff()} cards.|}{Chaos:
Add a random card into your Hand. It costs 0 {energyPrefix:energyIcons(1)} this turn.|}{Expertise:Gain {ExpertiseStrength:diff()} Strength.
Gain {ExpertiseDexterity:diff()} Dexterity.|}{Curious:Powers cost {CuriousReduction:diff()} {energyPrefix:energyIcons(1)} less.|}{Improvement:At the end of combat, Upgrade a random card.|}|{CardType:choose(Attack|Skill|Power):
???|
???|???}}
After
{CardType:choose(Attack|Skill|Power):Deal {Damage:diff()} damage{Violence: {ViolenceHits:diff()} times|}.|Gain {Block:diff()} Block.|}{HasRider:{Sapping:
Apply {SappingWeak:diff()} Weak.
Apply {SappingVulnerable:diff()} Vulnerable.|}{Choking:
Whenever you play a card this turn, the enemy loses {ChokingDamage:diff()} HP.|}{Energized:
Gain {EnergizedEnergy:energyIcons()}.|}{Wisdom:
Draw {WisdomCards:diff()} cards.|}{Chaos:
Add a random card into your Hand. It's free to play this turn.|}{Expertise:Gain {ExpertiseStrength:diff()} Strength.
Gain {ExpertiseDexterity:diff()} Dexterity.|}{Curious:Powers cost {CuriousReduction:diff()} {energyPrefix:energyIcons(1)} less.|}{Improvement:At the end of combat, Upgrade a random card.|}|{CardType:choose(Attack|Skill|Power):
???|
???|???}}
Raw Description (ZH)
Before
{CardType:choose(Attack|Skill|Power):造成{Damage:diff()}点伤害{Violence:{ViolenceHits:diff()}次|}。|获得{Block:diff()}点格挡。|}{HasRider:{Sapping:
给予{SappingWeak:diff()}层虚弱
给予{SappingVulnerable:diff()}层易伤。|}{Choking:
本回合,你每打出一张牌,该敌人失去{ChokingDamage:diff()}点生命。|}{Energized:
获得{EnergizedEnergy:energyIcons()}。|}{Wisdom:
抽{WisdomCards:diff()}张牌|}{Chaos:
将一张随机牌放入你的手牌,这张牌在本回合耗能变为0{energyPrefix:energyIcons(1)}。|}{Expertise:获得{ExpertiseStrength:diff()}点力量
获得{ExpertiseDexterity:diff()}点敏捷。|}{Curious:能力牌的耗能减少{CuriousReduction:diff()}{energyPrefix:energyIcons(1)}。|}{Improvement:在战斗结束时,升级你牌组中的一张随机牌。|}|{CardType:choose(Attack|Skill|Power):
???|
???|???}}
After
{CardType:choose(Attack|Skill|Power):造成{Damage:diff()}点伤害{Violence:{ViolenceHits:diff()}次|}。|获得{Block:diff()}点格挡。|}{HasRider:{Sapping:
给予{SappingWeak:diff()}层虚弱
给予{SappingVulnerable:diff()}层易伤。|}{Choking:
本回合,你每打出一张牌,该敌人失去{ChokingDamage:diff()}点生命。|}{Energized:
获得{EnergizedEnergy:energyIcons()}。|}{Wisdom:
抽{WisdomCards:diff()}张牌|}{Chaos:
将一张随机牌放入你的手牌,这张牌在本回合可以免费打出。|}{Expertise:获得{ExpertiseStrength:diff()}点力量
获得{ExpertiseDexterity:diff()}点敏捷。|}{Curious:能力牌的耗能减少{CuriousReduction:diff()}{energyPrefix:energyIcons(1)}。|}{Improvement:在战斗结束时,升级你牌组中的一张随机牌。|}|{CardType:choose(Attack|Skill|Power):
???|
???|???}}