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Dominate

Type: Skill · Rarity: Uncommon

Base
1
Skill Dominate
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust
Upgrade
1
Skill Dominate+
Apply 2 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust

Keyword Notes

Exhaust
Removed until the end of combat.
Update History
Update1
Version 0.99.1 → 0.103.3 · May 29, 2026
Vars
Before
{
"StrengthPerVulnerable": 1
}
After
{
"StrengthPerVulnerable": 1,
"VulnerablePower": 1,
"Vulnerable": 1
}
Raw Description
Before
Gain {StrengthPerVulnerable:diff()} Strength for each Vulnerable on the enemy.
After
Apply {VulnerablePower:diff()} Vulnerable.
Gain {StrengthPerVulnerable:diff()} Strength for each Vulnerable on the enemy.
Description
Before
Gain 1 Strength for each Vulnerable on the enemy.
After
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Description (ZH)
Before
敌人身上每有一层易伤,就获得1点力量
After
给予1层易伤
敌人身上每有一层易伤,就获得1点力量
Powers Applied
Before
After
[
{
"power": "Vulnerable",
"amount": 1
}
]
Upgraded Description (ZH)
Before
敌人身上每有一层易伤,就获得1点力量
After
给予2层易伤
敌人身上每有一层易伤,就获得1点力量
Upgraded Description
Before
Gain 1 Strength for each Vulnerable on the enemy.
After
Apply 2 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Raw Description (ZH)
Before
敌人身上每有一层易伤,就获得{StrengthPerVulnerable:diff()}点力量
After
给予{VulnerablePower:diff()}层易伤
敌人身上每有一层易伤,就获得{StrengthPerVulnerable:diff()}点力量
Upgrade
Before
{
"remove_exhaust": true
}
After
{
"vulnerablepower": "+1"
}